aimga1n

Indonesia
On FACEIT since 2016 121 matches tracked 23 matches in 30 days
ELO ▼ 218
2,707
30-day peak: 2,925
Rank SEA ▼ 140 places
#495
Indonesia #45 in Indonesia
30 days · prev. #355 · best #355
Last updated:

How does aimga1n play?

Rating 1.03 (from 108 matches) K/R 0.73 ADR 81.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 3x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.9, Headshots at 47%
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −13 pp, ELO −302

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
25 matches · 48% win rate
In match 2 of the day +22 ELO
22 matches · 36% win rate
On Wednesdays +58 ELO, win rate 48%

aimga1n loses the most ELO on Ancient: −93 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 40 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
67% better than 93%
0.74 better than 46%
83.3 better than 60%
1.06 better than 55%
56% of 134 duels better than 75%
43% of 14 situations better than 63%
Dust 228
43% better than 19%
0.72 better than 36%
78.0 better than 32%
0.98 better than 25%
40% of 110 duels better than 5%
42% of 19 situations better than 61%
Ancient25
48% better than 34%
0.70 better than 24%
81.4 better than 43%
0.94 better than 17%
51% of 72 duels better than 42%
38% of 16 situations right on the average
Anubis20
70% better than 94%
0.80 better than 74%
86.9 better than 77%
1.22 better than 92%
56% of 82 duels better than 71%
23% of 13 situations better than 14%
Cache6
33% -
0.60 -
71.5 -
0.74-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aimga1n plays

Across 121 matches aimga1n averages K/R 0.73 and ADR 81.3; the rating across the 108 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 52 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. aimga1n loses the most ELO on Ancient (−93 ELO, win rate 48%). Things go best on Mirage (+152 ELO, win rate 67%). From match no. 5 of the day on, things go best: 69% win rate, +56 ELO. Got weaker: K/R −0.04, Rating −0.09, Win rate −13 pp, ELO −302. Unchanged in recent months: ADR at 79.9, Headshots at 47%. Last 30 days: 23 matches, win rate 39%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.