aimaimaim

Tonga
On FACEIT since 2022 214 matches tracked 54 matches in 30 days
Last updated:
Next update possible in 1h 16m

How does aimaimaim play?

Rating 1.11 K/R 0.83 ADR 91.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 4.6
Knife kills 7 in 214 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 50x 4K, 8 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether aimaimaim is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −37 ELO
53 matches · 45% win rate
On Wednesdays +30 ELO, win rate 29%

aimaimaim loses the most ELO in match 2 of the day: −37 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
63% better than 85%
0.88 better than 93%
96.3 better than 96%
1.19 better than 88%
52% of 547 duels better than 53%
38% of 29 situations right on the average
Mirage69
51% better than 46%
0.84 better than 86%
92.9 better than 91%
1.13 better than 76%
54% of 523 duels better than 66%
23% of 30 situations better than 13%
Ancient30
47% better than 32%
0.81 better than 77%
89.4 better than 83%
1.07 better than 62%
55% of 210 duels better than 68%
40% of 10 situations better than 55%
Anubis17
53% right on the average
0.73 better than 43%
81.4 better than 51%
0.95 better than 21%
46% of 127 duels better than 22%
17% of 6 situations better than 8%
Nuke17
47% better than 26%
0.76 right on the average
85.0 better than 60%
1.06 right on the average
52% of 138 duels better than 47%
42% of 12 situations better than 55%
Inferno5
60% -
0.76 -
89.3 -
1.01-
54% of 35 duels -
0% of 1 situations -
Cache4
0% -
0.70 -
89.1 -
0.93-
41% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aimaimaim plays

Across 214 matches aimaimaim averages K/R 0.83, ADR 91.6 and a rating of 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 63% win rate in 70 matches. In 98 of 214 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 192 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: July 2026 at 1.20. aimaimaim loses the most ELO in match 2 of the day (−37 ELO, win rate 45%). Things go best on Mirage (+62 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate, +25 ELO. Last 30 days: 54 matches, win rate 43%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.