aimTT-
Name history of aimTT-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does aimTT- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.17 K/D and so clearly above the average (0.99).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.10 (at the start 1.04). Well above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 80.6. Last 3 months: 76.3 (at the start 79.1). Slightly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 43% (at the start 38%). Clearly below the average (47%).
Matches won (win rate)
Best month: May 2026 with 63%. Last 3 months: 49% (at the start 53%). Just above the average (48%).
Best month: July 2026 with 1,619. Last 3 months: 1,602 (at the start 1,619).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aimTT- loses the most ELO from match 5 of the day: −55 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Cache
- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How aimTT- plays
Across 125 matches aimTT- averages K/R 0.76 and ADR 77.6; the rating across the 75 rated matches is 1.10. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.7 kills per match with 40% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 36 of 75 matches the rating was 1.10 or higher (48%), in 25 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. aimTT- loses the most ELO from match 5 of the day (−55 ELO, win rate 41%). Things go best on Anubis (+58 ELO, win rate 45%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.06, Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 76.3, ELO at 1,602. Last 30 days: 23 matches, win rate 48%, net ELO +115.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.