aily

Mongolia
On FACEIT since 2018 215 matches tracked 68 matches in 30 days
ELO ▼ 33
3,365
30-day peak: 3,496
Rank EU ▼ 1,067 places
#1,918
Mongolia #14 in Mongolia
30 days · prev. #851 · best #851
Last updated:

How does aily play?

Rating 1.12 (from 169 matches) K/R 0.78 ADR 86.8 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 169 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 44x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +5.4, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
70 matches · 61% win rate
In match 1 of the day +37 ELO
55 matches · 51% win rate
On Thursdays −33 ELO, win rate 50%

aily loses the most ELO on Mirage: −29 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
61% better than 72%
0.80 better than 69%
90.5 better than 84%
1.16 better than 75%
58% of 354 duels better than 78%
42% of 19 situations better than 57%
Mirage70
61% better than 76%
0.79 better than 63%
85.4 better than 66%
1.10 better than 61%
58% of 344 duels better than 79%
23% of 30 situations better than 10%
Ancient40
55% better than 47%
0.76 right on the average
83.9 better than 58%
1.05 better than 46%
58% of 172 duels better than 79%
32% of 19 situations better than 31%
Inferno15
73% better than 85%
0.76 better than 40%
86.1 better than 56%
1.20-
61% of 51 duels better than 75%
20% of 5 situations better than 12%
Cache11
73% -
0.77 -
85.5 -
1.13-
49% of 71 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aily plays

Across 215 matches aily averages K/R 0.78 and ADR 86.8; the rating across the 169 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 84 of 169 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 148 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: June 2026 at 1.30. aily loses the most ELO on Mirage (−29 ELO, win rate 61%). Things go best on Dust 2 (+172 ELO, win rate 61%). Match no. 4 of the day goes best: 74% win rate, −36 ELO. Improved over the last three months: K/R +0.06, ADR +5.4, Headshots +2 pp. Got weaker: Win rate −4 pp. Last 30 days: 68 matches, win rate 60%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.