ailuz

Finland
On FACEIT since 2019 229 matches tracked 97 matches in 30 days
ELO ▲ 153
2,157
30-day peak: 2,157
Rank EU
#153,426
Finland #4,320 in Finland
Last updated:

How does ailuz play?

Rating 1.26 K/R 0.92 ADR 96.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 229 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 4.5
Knife kills 9 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 96%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 65x 4K, 10 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +3 pp, ELO +336
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.16, ADR −13.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.89 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
42 matches · 31% win rate
On Mondays +4 ELO, win rate 38%

ailuz loses the most ELO on Mirage: −59 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 3.05 · Nuke
  3. Most kills in a match: 69 · Nuke

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke60
65% better than 80%
1.03 better than 99%
106.5 better than 99%
1.41 better than 99%
61% of 387 duels better than 90%
32% of 31 situations better than 28%
Mirage42
31% better than 3%
0.79 better than 74%
86.7 better than 79%
1.07 better than 66%
50% of 208 duels better than 45%
26% of 19 situations better than 19%
Cache34
56% -
0.95 -
99.8 -
1.33-
58% of 241 duels -
50% of 14 situations -
Dust 225
36% better than 7%
0.87 better than 93%
92.9 better than 93%
1.17 better than 87%
58% of 155 duels better than 84%
50% of 16 situations better than 81%
Inferno22
50% better than 38%
0.86 better than 89%
89.2 better than 81%
1.20 better than 87%
48% of 117 duels better than 26%
43% of 7 situations better than 66%
Anubis21
48% better than 37%
0.94 better than 98%
100.2 better than 99%
1.29 better than 98%
56% of 108 duels better than 77%
9% of 11 situations better than 2%
Ancient17
59% better than 72%
0.85 better than 91%
85.5 better than 71%
1.16 better than 87%
60% of 78 duels better than 91%
43% of 7 situations better than 62%
Vertigo8
38% -
0.96 -
99.4 -
1.25-
64% of 39 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ailuz plays

Across 229 matches ailuz averages K/R 0.92, ADR 96.4 and a rating of 1.26. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 60 matches. In 142 of 229 matches the rating was 1.10 or higher (62%), in 53 it was below 0.90. In 190 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: July 2026 at 1.39. ailuz loses the most ELO on Mirage (−59 ELO, win rate 31%). Things go best on Nuke (+139 ELO, win rate 65%). Match no. 4 of the day goes best: 55% win rate, −9 ELO. Improved over the last three months: Headshots +10 pp, Win rate +3 pp, ELO +336. Got weaker: K/R −0.13, Rating −0.16, ADR −13.7. Last 30 days: 97 matches, win rate 51%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.