aijj

Russia
On FACEIT since 2026 79 matches tracked 79 matches in 30 days
Last updated:

How does aijj play?

Rating 1.20 K/R 0.85 ADR 95.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 79 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.5
Knife kills 2 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 27x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 97%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +2 ELO, win rate 42%
On Wednesdays +25 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 60%
0.83 better than 81%
94.2 better than 93%
1.16 better than 79%
55% of 183 duels better than 66%
35% of 17 situations better than 40%
Ancient18
61% better than 75%
0.84 better than 84%
93.6 better than 91%
1.19 better than 87%
51% of 83 duels better than 43%
43% of 23 situations better than 63%
Mirage17
65% better than 91%
0.84 better than 84%
93.4 better than 92%
1.22 better than 90%
62% of 77 duels better than 94%
44% of 9 situations better than 68%
Inferno8
25% -
0.88 -
98.0 -
1.25-
55% of 42 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aijj plays

Across 79 matches aijj averages K/R 0.85, ADR 95.0 and a rating of 1.20. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 47 of 79 matches the rating was 1.10 or higher (59%), in 16 it was below 0.90. In 79 matches with detailed stats: 27 4Ks and 0 aces. Things go best on Dust 2 (+26 ELO, win rate 56%). Last 30 days: 79 matches, win rate 57%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.