aibarski

Italy
120 matches tracked
Last updated:

How does aibarski play?

Rating 1.05 K/R 0.73 ADR 76.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.2
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 14%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 4x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −4.9

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
29 matches · 52% win rate
On Mirage −28 ELO
51 matches · 65% win rate
On Thursdays ±0 ELO, win rate 48%

aibarski loses the most ELO on Dust 2: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.38 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
65% better than 91%
0.74 better than 44%
77.7 better than 30%
1.07 better than 58%
54% of 181 duels better than 63%
46% of 35 situations better than 73%
Dust 229
52% right on the average
0.72 better than 37%
77.2 better than 28%
1.02 better than 41%
52% of 162 duels right on the average
31% of 13 situations better than 27%
Ancient14
43% -
0.61 -
64.7 -
0.90-
38% of 45 duels -
29% of 7 situations -
Cache8
63% -
0.86 -
83.3 -
1.24-
55% of 33 duels -
33% of 9 situations -
Inferno8
50% -
0.75 -
76.5 -
1.05-
48% of 23 duels -
50% of 6 situations -
Anubis5
60% -
0.79 -
82.3 -
1.04-
53% of 19 duels -
50% of 2 situations -
Nuke4
50% -
0.79 -
79.2 -
1.14-
50% of 10 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aibarski plays

Across 120 matches aibarski averages K/R 0.73, ADR 76.6 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 51 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. aibarski loses the most ELO on Dust 2 (−37 ELO, win rate 52%). Things go best in match 3 of the day (−1 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −4.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.