ahkaruu

USA
On FACEIT since 2025 149 matches tracked 130 matches in 30 days
Last updated:

How does ahkaruu play?

Rating 1.03 K/R 0.75 ADR 80.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.6
Knife kills 12 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 1 ace in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ahkaruu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
55 matches · 47% win rate
On Anubis −30 ELO
28 matches · 43% win rate
On Mondays −30 ELO, win rate 30%

ahkaruu loses the most ELO on Mirage: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 30%
0.81 better than 77%
86.1 better than 74%
1.13 better than 76%
58% of 260 duels better than 83%
33% of 30 situations better than 36%
Anubis28
43% better than 20%
0.74 better than 47%
80.3 better than 45%
0.99 better than 33%
59% of 172 duels better than 84%
33% of 15 situations better than 37%
Ancient24
50% better than 42%
0.74 better than 47%
77.2 better than 28%
1.02 better than 46%
51% of 91 duels better than 45%
50% of 8 situations better than 79%
Nuke21
38% better than 7%
0.75 better than 46%
81.3 better than 42%
1.00 better than 30%
50% of 119 duels better than 36%
50% of 16 situations better than 76%
Dust 210
50% -
0.69 -
70.7 -
0.90-
39% of 71 duels -
50% of 6 situations -
Inferno8
63% -
0.67 -
76.2 -
0.92-
60% of 30 duels -
75% of 4 situations -
Cache3
33% -
0.51 -
62.2 -
0.76-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ahkaruu plays

Across 149 matches ahkaruu averages K/R 0.75, ADR 80.8 and a rating of 1.03. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Ancient with a 50% win rate in 24 matches. In 57 of 149 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 1 ace. ahkaruu loses the most ELO on Mirage (−30 ELO, win rate 47%). Things go best on Ancient (+30 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate. Last 30 days: 130 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.