agv_

Ukraine
On FACEIT since 2019 94 matches tracked 49 matches in 30 days
ELO ▼ 66
2,142
30-day peak: 2,208
Rank EU
#160,625
Ukraine #6,374 in Ukraine
Last updated:

How does agv_ play?

Rating 1.02 (from 74 matches) K/R 0.74 ADR 80.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 41% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 1.9
Knife kills 2 in 94 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +11 pp
= Stayed the same
K/R at 0.74, ADR at 79.5
▼ Got worse
Win rate −4 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 −47 ELO, win rate 30%

agv_ loses the most ELO on Inferno: −4 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Inferno
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
57% better than 63%
0.75 better than 62%
80.7 better than 49%
1.03 right on the average
52% of 60 duels right on the average
25% of 12 situations better than 21%
Anubis18
44% better than 24%
0.75 better than 56%
81.7 better than 56%
1.07 better than 64%
46% of 70 duels better than 20%
30% of 10 situations better than 32%
Nuke16
38% better than 7%
0.73 better than 35%
77.8 better than 27%
0.97-
72% of 32 duels better than 99%
50% of 4 situations better than 76%
Dust 213
46% -
0.80 -
85.5 -
1.05-
52% of 46 duels -
25% of 4 situations -
Ancient10
50% -
0.63 -
72.8 -
0.91-
46% of 41 duels -
0% of 5 situations -
Cache8
63% -
0.67 -
73.8 -
0.96-
61% of 28 duels -
0% of 5 situations -
Overpass5
60% -
0.74 -
84.5 -
1.06-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How agv_ plays

Across 94 matches agv_ averages K/R 0.74 and ADR 80.2; the rating across the 74 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 23 of 74 matches the rating was 1.10 or higher (31%), in 21 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 1 ace. agv_ loses the most ELO on Inferno (−4 ELO, win rate 57%). Things go best from match 5 of the day (−4 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −4 ELO. Improved over the last three months: Rating +0.07, Headshots +11 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.5. Last 30 days: 49 matches, win rate 47%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.