agust1n_n

AR
42 matches tracked
Last updated:

How does agust1n_n play?

Rating 1.03 (from 21 matches) K/R 0.71 ADR 76.1 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 33% normal 0.90 to 1.09 10% weak 0.75 to 0.89 5% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Rarely on the AWP.
EntryRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 84%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+8 pp · Ø 37% better than 87%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 75%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.950.00 · Ø 0.95 right on the average
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (12.7%).

2K rounds 16.7%+4.0 pp · Ø 12.7% better than 99%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 32%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 18%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 68%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, ADR +8.1, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.68). Clearly above the average (0.70).

Patterns

Soon this shows where agust1n_n loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 74%
0.68 better than 41%
75.3 better than 39%
0.96-
45% of 94 duels better than 27%
63% of 8 situations better than 95%
Dust 29
56% -
0.79 -
82.9 -
1.17-
51% of 43 duels -
60% of 5 situations -
Anubis4
50% -
0.60 -
66.1 -
0.81-
42% of 31 duels -
0% of 1 situations -
Inferno4
50% -
0.60 -
64.6 -
0.38-
22% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agust1n_n plays

Across 42 matches agust1n_n averages K/R 0.71 and ADR 76.1; the rating across the 21 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 87% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 4 players. Averages 15.1 kills per match with 47% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.07, ADR +8.1, Win rate +10 pp. Got weaker: Headshots −9 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.