agent_228

Russia
On FACEIT since 2025 166 matches tracked 24 matches in 30 days
Last updated:

How does agent_228 play?

Rating 1.01 (from 164 matches) K/R 0.73 ADR 79.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0
Zeus kills2 in 166 matches
Knife kills 9 in 166 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 21x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

3.7 utility damage per round and so clearly below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +490
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.8, Headshots at 47%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +38 ELO
48 matches · 44% win rate
From match 5 of the day +59 ELO
32 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 46%

agent_228 loses the most ELO in match 1 of the day: +38 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.73 better than 43%
79.1 better than 39%
1.00 better than 37%
48% of 279 duels better than 31%
23% of 43 situations better than 12%
Dust 246
52% right on the average
0.73 better than 44%
78.9 better than 38%
1.06 better than 58%
58% of 166 duels better than 82%
37% of 30 situations better than 45%
Ancient23
52% right on the average
0.75 better than 53%
84.1 better than 63%
1.01 better than 42%
50% of 101 duels better than 41%
27% of 11 situations better than 22%
Nuke22
50% better than 32%
0.76 right on the average
81.6 better than 44%
1.05 better than 48%
45% of 77 duels better than 13%
14% of 14 situations better than 6%
Inferno7
29% -
0.64 -
71.0 -
0.93-
38% of 26 duels -
33% of 3 situations -
Anubis4
75% -
0.66 -
69.8 -
0.86-
36% of 14 duels -
100% of 3 situations -
Cache4
50% -
0.58 -
69.1 -
0.81-
50% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agent_228 plays

Across 166 matches agent_228 averages K/R 0.73 and ADR 79.3; the rating across the 164 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 60 matches. In 59 of 164 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. agent_228 loses the most ELO in match 1 of the day (+38 ELO, win rate 44%). Things go best on Mirage (+165 ELO, win rate 52%). Match no. 4 of the day goes best: 65% win rate, +9 ELO. Improved over the last three months: ELO +490. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.8, Headshots at 47%. Last 30 days: 24 matches, win rate 50%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.