agashka13

Kazakhstan
On FACEIT since 2020 76 matches tracked 54 matches in 30 days
Last updated:
Next update possible in 34m 4s

How does agashka13 play?

Rating 1.06 K/R 0.79 ADR 87.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.4
Knife kills 11 in 76 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether agashka13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 35% win rate

agashka13 loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 90%
0.82 better than 83%
87.2 better than 81%
1.13 better than 81%
53% of 129 duels better than 64%
29% of 14 situations better than 24%
Dust 221
48% better than 38%
0.75 better than 55%
84.0 better than 65%
1.01 better than 42%
43% of 136 duels better than 12%
57% of 14 situations better than 92%
Ancient11
45% -
0.78 -
84.8 -
1.08-
38% of 50 duels -
38% of 8 situations -
Anubis11
36% -
0.70 -
81.5 -
0.88-
58% of 55 duels -
25% of 4 situations -
Inferno9
33% -
0.89 -
98.5 -
1.19-
49% of 65 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agashka13 plays

Across 76 matches agashka13 averages K/R 0.79, ADR 87.2 and a rating of 1.06. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 33 of 76 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 2 aces. agashka13 loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Mirage (+26 ELO, win rate 64%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Last 30 days: 54 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.