agamemn0n-

IL
270 matches tracked 53 matches in 30 days
Last updated:

How does agamemn0n- play?

Rating 1.01 K/R 0.74 ADR 83.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 270 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.99−0.03 · Ø 1.02 better than 42%
Pistol kills per match 2.7
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 29x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +605
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
60 matches · 45% win rate
On Mirage −30 ELO
91 matches · 47% win rate
On Wednesdays +53 ELO, win rate 44%

agamemn0n- loses the most ELO in match 2 of the day: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Inferno
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 35%
0.73 right on the average
83.4 better than 66%
0.96 better than 29%
50% of 430 duels better than 45%
20% of 44 situations better than 10%
Ancient68
63% better than 86%
0.78 better than 73%
86.3 better than 79%
1.08 better than 73%
60% of 369 duels better than 91%
44% of 43 situations better than 70%
Inferno43
63% better than 80%
0.73 right on the average
85.2 better than 75%
1.04 better than 55%
53% of 212 duels better than 55%
59% of 17 situations better than 90%
Nuke23
48% better than 28%
0.80 better than 67%
85.8 better than 67%
1.08 better than 60%
51% of 96 duels better than 40%
41% of 17 situations better than 58%
Cache19
37% -
0.72 -
80.4 -
0.95-
49% of 82 duels -
25% of 8 situations -
Dust 216
31% better than 3%
0.62 better than 6%
67.7 better than 3%
0.82 better than 2%
47% of 70 duels better than 31%
25% of 8 situations better than 18%
Anubis9
22% -
0.73 -
84.1 -
0.97-
57% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agamemn0n- plays

Across 270 matches agamemn0n- averages K/R 0.74, ADR 83.5 and a rating of 1.01. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 68 matches. In 91 of 270 matches the rating was 1.10 or higher (34%), in 107 it was below 0.90. In 199 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. agamemn0n- loses the most ELO in match 2 of the day (−45 ELO, win rate 45%). Things go best on Ancient (+121 ELO, win rate 63%). Match no. 1 of the day goes best: 60% win rate, −72 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +605. Got weaker: K/R −0.07, Rating −0.09, ADR −5.4. Last 30 days: 53 matches, win rate 49%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.