afumoo
How does afumoo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averageafumoo gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
AverageAverages 1.9 kills per match as the last one alive. 0.3 above the level 10 average (1.6).
Weapons and aim
Average57 of 100 kills by afumoo are headshots. 6 percentage points above the level 10 average (51%).
Impact
Averageafumoo gets exactly 2 kills in 12.5 of 100 rounds. 0.9 percentage points below the level 10 average (13.4%).
Utility and deaths
Average28 of 100 nades by afumoo deal damage or blind an enemy. 7 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). 0.05 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03.
Damage per round (ADR)
Best month: July 2026 with 86.0. Last 3 months: 75.7 (at the start 86.0). 4.9 below the level 10 average (80.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 57% (at the start 58%). 6 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 60%). 1 percentage point below the level 10 average (51%).
Best month: October 2026 with 2,895. Last 3 months: 2,732 (at the start 2,684).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 377 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
afumoo loses the most ELO on Dust 2: −53 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Mirage
- Longest win streak: 6 wins in a row · Vertigo
- Most kills in a match: 38 · Vertigo
Maps in detail
from the last 377 matchesCompared with players on the same level who have at least 15 matches on the map.
How afumoo plays
Across 377 matches afumoo averages K/R 0.70 and ADR 76.2; the rating across the 319 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 85% of level 10 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 players. Averages 15.7 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 108 of 319 matches the rating was 1.10 or higher (34%), in 142 it was below 0.90. In 322 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. afumoo loses the most ELO on Dust 2 (−53 ELO, win rate 35%). Things go best in match 4 of the day (+54 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +54 ELO. Got weaker: K/R −0.10, ADR −10.3, Win rate −10 pp. Unchanged in recent months: Headshots at 57%, ELO at 2,732. Last 30 days: 115 matches, win rate 55%, net ELO +92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.