afumoo

Poland
On FACEIT since 2024 377 matches tracked 115 matches in 30 days
Last updated:

How does afumoo play?

Rating 0.98 (from 319 matches) K/R 0.70 ADR 76.2 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 319 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

afumoo gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by afumoo are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 6%−5 pp better than 35%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.7
Knife kills 8 in 377 matches

Impact

Average
Damage and big rounds

afumoo gets exactly 2 kills in 12.5 of 100 rounds. 0.9 percentage points below the level 10 average (13.4%).

2K rounds 12.5%−0.9 pp better than 24%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 44x 4K, 7 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

28 of 100 nades by afumoo deal damage or blind an enemy. 7 percentage points below the level 10 average (35%).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.45+0.15 better than 86%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, ELO at 2,732
▼ Got worse
K/R −0.10, ADR −10.3, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). 0.05 below the level 10 average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
26 matches · 35% win rate
On Anubis −32 ELO
68 matches · 51% win rate
On Saturdays −138 ELO, win rate 38%

afumoo loses the most ELO on Dust 2: −53 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Most kills in a match: 38 · Vertigo

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
49% better than 38%
0.70 better than 28%
76.4 better than 26%
0.99 better than 34%
50% of 505 duels better than 40%
47% of 90 situations better than 76%
Ancient85
52% better than 44%
0.72 better than 37%
78.6 better than 34%
1.00 better than 36%
48% of 318 duels better than 29%
37% of 67 situations better than 46%
Anubis68
51% better than 44%
0.69 better than 23%
75.7 better than 20%
0.97 better than 26%
50% of 285 duels better than 38%
33% of 55 situations better than 36%
Nuke41
56% better than 46%
0.70 better than 30%
77.2 better than 32%
0.97 better than 28%
54% of 126 duels better than 61%
43% of 35 situations better than 62%
Dust 226
35% better than 6%
0.65 better than 10%
75.2 better than 20%
0.96 better than 23%
54% of 91 duels better than 65%
45% of 22 situations better than 72%
Inferno14
64% -
0.57 -
59.6 -
0.81-
36% of 47 duels -
43% of 7 situations -
Cache9
56% -
0.67 -
76.3 -
1.05-
52% of 31 duels -
43% of 7 situations -
Vertigo7
71% -
0.81 -
79.8 -
1.17-
54% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How afumoo plays

Across 377 matches afumoo averages K/R 0.70 and ADR 76.2; the rating across the 319 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 85% of level 10 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 players. Averages 15.7 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 108 of 319 matches the rating was 1.10 or higher (34%), in 142 it was below 0.90. In 322 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. afumoo loses the most ELO on Dust 2 (−53 ELO, win rate 35%). Things go best in match 4 of the day (+54 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +54 ELO. Got weaker: K/R −0.10, ADR −10.3, Win rate −10 pp. Unchanged in recent months: Headshots at 57%, ELO at 2,732. Last 30 days: 115 matches, win rate 55%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.