after7affect

Russia
153 matches tracked 49 matches in 30 days
Last updated:

How does after7affect play?

Rating 1.04 (from 70 matches) K/R 0.78 ADR 84.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 53%+3 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−5 pp better than 22%
AWP share of kills 7%−3 pp better than 40%
K/D 1.09+0.09 better than 82%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 80%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 12x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 3.2−1.0 better than 26%
Enemies flashed per round 0.26−0.02 better than 49%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 84.3, Headshots at 42%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −43 ELO
53 matches · 57% wins
On Anubis −6 ELO
24 matches · 58% wins
Between 6:00 and 12:00 ±0 ELO, win rate 49%
On Mondays −27 ELO, win rate 35%

after7affect loses the most ELO on Mirage: −43 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 72%
0.85 better than 93%
90.3 better than 92%
1.10 better than 79%
57% of 146 duels better than 85%
41% of 27 situations better than 57%
Dust 239
56% better than 70%
0.73 level
80.7 better than 55%
0.98 better than 40%
44% of 78 duels better than 16%
31% of 13 situations better than 32%
Anubis24
58% better than 72%
0.73 level
80.9 better than 53%
0.89-
59% of 51 duels better than 88%
17% of 6 situations better than 6%
Ancient18
39% better than 12%
0.78 better than 79%
85.4 better than 76%
1.26-
57% of 54 duels better than 84%
32% of 19 situations better than 33%
Inferno9
44% -
0.64 -
69.3 -
0.75-
32% of 19 duels -
40% of 5 situations -
Nuke7
57% -
0.85 -
94.1 -
1.10-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How after7affect plays

Across 153 matches after7affect averages K/R 0.78 and ADR 84.6; the rating across the 70 rated matches is 1.04. Biggest strength: Utility with impact at 42%. That is better than 88% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 17.6 kills per match, 42% of them headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 33 of 70 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. after7affect loses the most ELO on Mirage (−43 ELO, win rate 57%). Things go best on Dust 2 (+1 ELO, win rate 56%). Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.3, Headshots at 42%. Last 30 days: 49 matches, win rate 55%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.