affyer

Latvia
On FACEIT since 2018 185 matches tracked 75 matches in 30 days
ELO ▲ 77
2,184
30-day peak: 2,190
Rank EU
#141,724
Latvia #1,043 in Latvia
Last updated:

How does affyer play?

Rating 0.92 (from 135 matches) K/R 0.66 ADR 74.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 4 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +118
= Stayed the same
K/R at 0.65, ADR at 73.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.82. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
35 matches · 51% win rate
On Anubis −70 ELO
24 matches · 38% win rate
On Sundays −57 ELO, win rate 43%

affyer loses the most ELO on Ancient: −105 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 88%
0.66 better than 16%
73.8 better than 19%
0.92 better than 17%
45% of 86 duels better than 18%
31% of 16 situations better than 29%
Ancient35
51% better than 49%
0.67 better than 15%
79.2 better than 36%
0.90 better than 9%
49% of 86 duels better than 38%
20% of 10 situations better than 10%
Anubis24
38% better than 11%
0.57 better than 1%
65.2 better than 2%
0.81 better than 2%
39% of 70 duels better than 3%
25% of 16 situations better than 21%
Inferno24
63% better than 83%
0.70 better than 36%
77.9 better than 37%
1.01 better than 41%
46% of 65 duels better than 17%
17% of 12 situations better than 9%
Dust 221
48% better than 38%
0.68 better than 22%
72.6 better than 12%
0.86-
35% of 37 duels better than 2%
25% of 4 situations better than 18%
Nuke20
45% better than 19%
0.69 better than 18%
77.3 better than 23%
0.99-
31% of 32 duels better than 1%
33% of 3 situations better than 33%
Cache15
53% -
0.71 -
78.0 -
0.96-
57% of 56 duels -
38% of 8 situations -
Overpass6
50% -
0.55 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How affyer plays

Across 185 matches affyer averages K/R 0.66 and ADR 74.5; the rating across the 135 rated matches is 0.92. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 29 of 135 matches the rating was 1.10 or higher (21%), in 67 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. affyer loses the most ELO on Ancient (−105 ELO, win rate 51%). Things go best on Mirage (+47 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, −7 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +118. Unchanged in recent months: K/R at 0.65, ADR at 73.7. Last 30 days: 75 matches, win rate 55%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.