affelstein-

Poland
On FACEIT since 2024 332 matches tracked 63 matches in 30 days
ELO ▼ 211
2,504
30-day peak: 2,780
Rank SEA ▼ 129 places
#1,088
Poland #2 in Poland
30 days · prev. #959 · best #800
Last updated:

How does affelstein- play?

Rating 0.99 K/R 0.75 ADR 85.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 3.2
Knife kills 7 in 331 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 41x 4K, 6 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 78%+7 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +78
= Stayed the same
K/R at 0.75, Rating at 0.99, ADR at 85.4, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −157 ELO
41 matches · 44% win rate
On Dust 2 −108 ELO
63 matches · 46% win rate
On Fridays −36 ELO, win rate 41%

affelstein- loses the most ELO in match 4 of the day: −157 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
44% better than 18%
0.75 right on the average
83.0 better than 58%
0.98 better than 26%
49% of 651 duels better than 32%
37% of 57 situations better than 45%
Dust 263
46% better than 26%
0.73 better than 43%
81.4 better than 50%
0.94 better than 15%
49% of 371 duels better than 35%
28% of 18 situations better than 20%
Ancient62
55% better than 57%
0.74 better than 43%
88.0 better than 78%
0.97 better than 25%
51% of 441 duels better than 44%
45% of 31 situations better than 69%
Anubis33
73% better than 96%
0.75 right on the average
86.4 better than 73%
1.00 better than 31%
47% of 178 duels better than 22%
31% of 16 situations better than 31%
Nuke23
57% better than 56%
0.86 better than 86%
91.8 better than 86%
1.16 better than 79%
62% of 110 duels better than 94%
29% of 14 situations better than 20%
Cache19
37% -
0.76 -
89.0 -
0.98-
55% of 116 duels -
31% of 13 situations -
Inferno14
36% -
0.80 -
89.3 -
1.08-
57% of 69 duels -
38% of 8 situations -
Vertigo3
67% -
0.62 -
74.9 -
0.72-
48% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How affelstein- plays

Across 331 matches affelstein- averages K/R 0.75, ADR 85.1 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Anubis with a 73% win rate in 33 matches. In 116 of 331 matches the rating was 1.10 or higher (35%), in 138 it was below 0.90. In 271 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. affelstein- loses the most ELO in match 4 of the day (−157 ELO, win rate 44%). Things go best on Anubis (+176 ELO, win rate 73%). Improved over the last three months: ELO +78. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 0.99, ADR at 85.4, Win rate at 49%. Last 30 days: 63 matches, win rate 41%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.