aexv6

France
199 matches tracked 29 matches in 30 days
ELO ▲ 58
2,637
30-day peak: 2,729
Rank SEA ▲ 7 places
#652
France #2 in France
30 days · prev. #659 · best #620
Last updated:

How does aexv6 play?

Rating 1.07 (from 101 matches) K/R 0.77 ADR 84.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.6 from the last 159
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +9.0, Win rate +5 pp
= Stayed the same
Headshots at 53%, ELO at 2,637
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
56 matches · 39% win rate
On Ancient −49 ELO
27 matches · 44% win rate

aexv6 loses the most ELO in match 1 of the day: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 23%
0.77 better than 60%
85.4 better than 69%
1.06 better than 55%
49% of 366 duels better than 33%
40% of 30 situations better than 53%
Dust 243
47% better than 30%
0.79 better than 69%
84.7 better than 66%
1.16 better than 80%
56% of 185 duels better than 72%
50% of 22 situations better than 82%
Ancient27
44% better than 23%
0.77 better than 55%
84.8 better than 61%
1.12 better than 72%
43% of 122 duels better than 9%
54% of 24 situations better than 85%
Anubis10
40% -
0.72 -
84.8 -
1.09-
44% of 61 duels -
17% of 6 situations -
Cache7
57% -
0.77 -
74.1 -
1.07-
53% of 36 duels -
29% of 7 situations -
Inferno5
40% -
0.70 -
80.8 -
1.05-
27% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aexv6 plays

Across 199 matches aexv6 averages K/R 0.77 and ADR 84.3; the rating across the 101 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 47% win rate in 43 matches. In 64 of 145 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 95 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. aexv6 loses the most ELO in match 1 of the day (−59 ELO, win rate 39%). Things go best in match 3 of the day (+128 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +128 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +9.0, Win rate +5 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,637. Last 30 days: 29 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.