aert_97
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.62. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.90. Last 3 months: 0.84 (at the start 0.88). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 74.4. Last 3 months: 72.5 (at the start 72.3). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: August 2026 with 2,168. Last 3 months: 2,168 (at the start 2,133).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aert_97 loses the most ELO on Dust 2: −25 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Inferno
- Highest rating in a match: 1.66 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How aert_97 plays
Across 116 matches aert_97 averages K/R 0.60, ADR 72.4 and a rating of 0.86. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 25 of 116 matches the rating was 1.10 or higher (22%), in 69 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.90. aert_97 loses the most ELO on Dust 2 (−25 ELO, win rate 59%). Things go best on Mirage (+23 ELO, win rate 46%). From match no. 5 of the day on, things go best: 65% win rate, −1 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 72.5, Headshots at 47%, ELO at 2,168.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.