aerosX

Kazakhstan
On FACEIT since 2024 149 matches tracked 21 matches in 30 days
ELO ▲ 14
2,873
30-day peak: 2,903
Rank EU
#13,403
Kazakhstan #433 in Kazakhstan
Last updated:

How does aerosX play?

Rating 1.05 K/R 0.74 ADR 81.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.5
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 2 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.6, Win rate +8 pp, ELO +532
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
37 matches · 68% win rate
From match 5 of the day −78 ELO
23 matches · 48% win rate
On Wednesdays +25 ELO, win rate 42%

aerosX loses the most ELO on Ancient: −80 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 40%
0.69 better than 20%
75.6 better than 19%
0.97 better than 22%
49% of 201 duels better than 31%
34% of 35 situations better than 36%
Ancient37
68% better than 91%
0.85 better than 86%
95.0 better than 93%
1.19 better than 87%
56% of 162 duels better than 72%
41% of 22 situations better than 58%
Anubis26
58% better than 63%
0.73 better than 38%
78.4 better than 31%
1.04 better than 43%
49% of 106 duels better than 31%
33% of 15 situations better than 37%
Dust 217
24% better than 1%
0.62 better than 4%
70.5 better than 5%
0.87 better than 3%
45% of 64 duels better than 15%
38% of 13 situations right on the average
Inferno14
57% -
0.82 -
86.5 -
1.17-
45% of 55 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aerosX plays

Across 149 matches aerosX averages K/R 0.74, ADR 81.8 and a rating of 1.05. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 68% win rate in 37 matches. In 63 of 149 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. aerosX loses the most ELO on Ancient (−80 ELO, win rate 68%). Things go best on Anubis (+50 ELO, win rate 58%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.6, Win rate +8 pp, ELO +532. Unchanged in recent months: Headshots at 53%. Last 30 days: 21 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.