aero2h-
Name history of aero2h-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does aero2h- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Strength0.67 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.10. Last 3 months: 0.99 (at the start 0.85). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 85.2. Last 3 months: 76.8 (at the start 66.8). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 47% (at the start 42%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 66%. Last 3 months: 64% (at the start 57%). Well above the average (50%).
Best month: October 2026 with 2,332.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aero2h- loses the most ELO in match 1 of the day: ±0 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How aero2h- plays
Across 112 matches aero2h- averages K/R 0.66 and ADR 72.9; the rating across the 62 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 23 it was below 0.90. In 39 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. aero2h- loses the most ELO in match 1 of the day (±0 ELO, win rate 53%). Things go best on Dust 2 (+27 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate, +27 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +10.0, Headshots +5 pp, Win rate +7 pp. Last 30 days: 39 matches, win rate 64%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.