aero2h-

China
On FACEIT since 2023 112 matches tracked 39 matches in 30 days
Last updated:

How does aero2h- play?

Rating 1.01 (from 62 matches) K/R 0.66 ADR 72.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.1
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 2%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 2x 4K, 0 aces in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.67+0.37 · Ø 0.30 better than 99%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +10.0, Headshots +5 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 53% win rate
In match 2 of the day +25 ELO
24 matches · 50% win rate

aero2h- loses the most ELO in match 1 of the day: ±0 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 40%
0.63 better than 7%
70.5 better than 7%
1.00 better than 38%
42% of 57 duels better than 7%
63% of 16 situations better than 96%
Dust 234
59% better than 76%
0.72 better than 38%
77.4 better than 29%
1.07 better than 60%
58% of 66 duels better than 82%
50% of 18 situations better than 83%
Ancient18
67% better than 89%
0.67 better than 15%
73.3 better than 11%
0.97-
47% of 15 duels better than 25%
50% of 8 situations better than 80%
Anubis8
75% -
0.70 -
75.3 -
1.02-
36% of 14 duels -
0% of 4 situations -
Inferno5
60% -
0.62 -
68.6 -
0.88-
75% of 4 duels -
100% of 2 situations -
Nuke3
67% -
0.42 -
54.1 -
0.76-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aero2h- plays

Across 112 matches aero2h- averages K/R 0.66 and ADR 72.9; the rating across the 62 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 23 it was below 0.90. In 39 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. aero2h- loses the most ELO in match 1 of the day (±0 ELO, win rate 53%). Things go best on Dust 2 (+27 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate, +27 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +10.0, Headshots +5 pp, Win rate +7 pp. Last 30 days: 39 matches, win rate 64%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.