aelsige

South Korea
On FACEIT since 2024 190 matches tracked 108 matches in 30 days
ELO ▲ 321
2,317
30-day peak: 2,318
Rank EU
#95,079
South Korea #1,406 in South Korea
Last updated:

How does aelsige play?

Rating 1.01 K/R 0.73 ADR 78.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Knife kills 1 in 190 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 24x 4K, 5 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +327
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
57 matches · 49% win rate
In match 2 of the day +34 ELO
45 matches · 42% win rate
On Tuesdays −56 ELO, win rate 40%

aelsige loses the most ELO on Mirage: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 37%
0.75 right on the average
79.5 better than 41%
1.05 better than 54%
49% of 239 duels better than 36%
38% of 40 situations right on the average
Dust 244
48% better than 37%
0.70 better than 30%
78.6 better than 38%
0.96 better than 23%
50% of 179 duels better than 42%
38% of 26 situations right on the average
Ancient25
48% better than 36%
0.77 better than 62%
82.1 better than 51%
1.05 better than 57%
54% of 96 duels better than 62%
42% of 12 situations better than 59%
Anubis24
38% better than 8%
0.75 right on the average
79.7 better than 41%
1.04 right on the average
50% of 107 duels better than 41%
28% of 18 situations better than 24%
Inferno23
70% better than 89%
0.70 better than 28%
76.0 better than 20%
1.00 better than 29%
53% of 112 duels better than 44%
44% of 9 situations better than 65%
Nuke11
36% -
0.70 -
76.3 -
0.94-
57% of 42 duels -
33% of 6 situations -
Cache6
83% -
0.71 -
74.7 -
1.03-
52% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aelsige plays

Across 190 matches aelsige averages K/R 0.73, ADR 78.9 and a rating of 1.01. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 72 of 190 matches the rating was 1.10 or higher (38%), in 72 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.03. aelsige loses the most ELO on Mirage (−65 ELO, win rate 49%). Things go best in match 4 of the day (+84 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +84 ELO. Improved over the last three months: Win rate +6 pp, ELO +327. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.5. Last 30 days: 108 matches, win rate 55%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.