adver

Barbados
On FACEIT since 2022 230 matches tracked 93 matches in 30 days
Last updated:
Next update possible in 12m 29s

How does adver play?

Rating 1.01 K/R 0.70 ADR 74.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 34x 4K, 5 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 2%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether adver is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 230 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
27 matches · 63% win rate
On Fridays +90 ELO, win rate 49%

adver loses the most ELO on Nuke: −90 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 40%
0.71 better than 28%
75.0 better than 17%
1.02 better than 38%
51% of 341 duels better than 42%
38% of 55 situations right on the average
Dust 234
53% right on the average
0.73 better than 38%
76.7 better than 24%
1.05 better than 45%
51% of 127 duels better than 43%
46% of 39 situations better than 71%
Anubis32
50% better than 36%
0.70 better than 25%
74.8 better than 15%
0.99 better than 27%
43% of 130 duels better than 9%
28% of 18 situations better than 23%
Nuke27
63% better than 71%
0.75 better than 40%
78.5 better than 30%
1.08 right on the average
53% of 72 duels right on the average
37% of 27 situations better than 43%
Cache14
64% -
0.62 -
68.2 -
0.92-
41% of 51 duels -
33% of 9 situations -
Ancient13
62% -
0.63 -
68.4 -
0.87-
50% of 58 duels -
33% of 9 situations -
Inferno13
62% -
0.66 -
70.5 -
0.94-
52% of 46 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adver plays

Across 230 matches adver averages K/R 0.70, ADR 74.6 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 90 of 230 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 230 matches with detailed stats: 34 4Ks and 5 aces. adver loses the most ELO on Nuke (−90 ELO, win rate 63%). Things go best on Mirage (+300 ELO, win rate 51%). Match no. 1 of the day goes best: 60% win rate, +60 ELO. Last 30 days: 93 matches, win rate 51%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.