adv

Slovakia
On FACEIT since 2013 126 matches tracked
Last updated:

How does adv play?

Rating 1.06 K/R 0.75 ADR 87.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.6
Knife kills 5 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 92%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 20x 4K, 2 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ADR +4.7, Win rate +23 pp
= Stayed the same
K/R at 0.76
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
25 matches · 40% win rate
On Mirage −25 ELO
35 matches · 40% win rate
Between 12:00 and 18:00 −23 ELO, win rate 44%
On Sundays −60 ELO, win rate 35%

adv loses the most ELO in match 2 of the day: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 1.88 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 16%
0.69 better than 31%
83.0 better than 68%
0.98 better than 40%
43% of 174 duels better than 15%
39% of 23 situations better than 52%
Dust 229
62% better than 85%
0.81 better than 85%
95.8 better than 97%
1.12 better than 82%
56% of 162 duels better than 80%
55% of 20 situations better than 88%
Ancient16
69% better than 96%
0.79 better than 77%
89.4 better than 86%
1.12 better than 84%
43% of 90 duels better than 11%
56% of 9 situations better than 89%
Anubis14
43% -
0.73 -
85.4 -
1.03-
43% of 60 duels -
75% of 8 situations -
Inferno14
21% -
0.73 -
84.3 -
1.01-
42% of 66 duels -
40% of 10 situations -
Nuke10
60% -
0.83 -
93.4 -
1.20-
45% of 56 duels -
60% of 5 situations -
Cache6
33% -
0.65 -
76.4 -
0.90-
47% of 47 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adv plays

Across 126 matches adv averages K/R 0.75, ADR 87.7 and a rating of 1.06. Biggest strength: Utility damage per round at 8.8, better than 99% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 52 of 126 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. adv loses the most ELO in match 2 of the day (−35 ELO, win rate 40%). Things go best on Dust 2 (+43 ELO, win rate 62%). Improved over the last three months: Rating +0.07, ADR +4.7, Win rate +23 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.