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JP
259 matches tracked 61 matches in 30 days
Last updated:

How does adsadsads play?

Rating 1.00 K/R 0.77 ADR 84.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.8
Zeus kills1 in 259 matches
Knife kills 1 in 259 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 45x 4K, 10 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.77, Rating at 1.01, ADR at 85.1
▼ Got worse
Win rate −6 pp, ELO −94

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
32 matches · 41% win rate
On Mirage −25 ELO
91 matches · 54% win rate
Between 0:00 and 6:00 +3 ELO, win rate 38%
On Tuesdays +1 ELO, win rate 42%

adsadsads loses the most ELO on Ancient: −63 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 61%
0.81 better than 83%
87.6 better than 84%
1.07 better than 69%
49% of 595 duels better than 39%
36% of 22 situations better than 44%
Dust 269
55% better than 65%
0.76 better than 68%
85.6 better than 79%
0.98 better than 38%
48% of 433 duels better than 37%
50% of 16 situations better than 83%
Anubis36
42% better than 22%
0.77 better than 68%
83.1 better than 62%
1.01 better than 45%
51% of 270 duels right on the average
50% of 10 situations better than 78%
Ancient32
41% better than 21%
0.74 right on the average
83.1 better than 65%
0.96 better than 32%
50% of 161 duels better than 43%
14% of 7 situations better than 5%
Nuke16
50% better than 33%
0.76 better than 55%
81.9 better than 53%
1.01 better than 41%
51% of 91 duels better than 40%
67% of 6 situations better than 96%
Inferno8
50% -
0.53 -
67.3 -
0.63-
46% of 39 duels -
-
Cache7
29% -
0.66 -
72.3 -
0.79-
44% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adsadsads plays

Across 259 matches adsadsads averages K/R 0.77, ADR 84.6 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 9 players. Averages 17.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 55% win rate in 69 matches. In 90 of 259 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 195 matches with detailed stats: 45 4Ks and 10 aces. Best month by rating: October 2026 at 1.06. adsadsads loses the most ELO on Ancient (−63 ELO, win rate 41%). Things go best on Dust 2 (+141 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −94. Unchanged in recent months: K/R at 0.77, Rating at 1.01, ADR at 85.1. Last 30 days: 61 matches, win rate 51%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.