adr3nochr0me

Hong Kong
81 matches tracked 33 matches in 30 days
ELO ▲ 231
2,101
30-day peak: 2,101
Rank EU
#180,639
Hong Kong #312 in Hong Kong
Last updated:

How does adr3nochr0me play?

Rating 0.97 (from 61 matches) K/R 0.71 ADR 77.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 4 in 81 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 12x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.28, Headshots +2 pp, ELO +400
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.17, ADR −15.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.67 (at the start 0.84). Clearly below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 −4 ELO, win rate 43%
On Fridays +22 ELO, win rate 36%

adr3nochr0me loses the most ELO on Dust 2: −2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 37%
0.65 better than 12%
72.5 better than 12%
0.91 better than 13%
53% of 55 duels better than 60%
50% of 6 situations better than 81%
Ancient19
47% better than 33%
0.79 better than 73%
85.4 better than 71%
1.13 better than 82%
58% of 67 duels better than 84%
25% of 12 situations better than 21%
Mirage18
39% better than 11%
0.69 better than 27%
72.8 better than 14%
0.87-
45% of 49 duels better than 17%
20% of 5 situations better than 10%
Anubis8
63% -
0.78 -
84.8 -
0.94-
41% of 22 duels -
0% of 2 situations -
Nuke6
67% -
0.79 -
83.1 -
1.13-
61% of 18 duels -
80% of 5 situations -
Cache4
50% -
0.54 -
68.1 -
0.87-
63% of 8 duels -
20% of 5 situations -
Inferno3
67% -
0.66 -
83.2 -
0.86-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adr3nochr0me plays

Across 81 matches adr3nochr0me averages K/R 0.71 and ADR 77.9; the rating across the 61 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 48% win rate in 23 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. adr3nochr0me loses the most ELO on Dust 2 (−2 ELO, win rate 48%). Things go best in match 1 of the day (+72 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +72 ELO. Improved over the last three months: Rating +0.28, Headshots +2 pp, ELO +400. Got weaker: K/R −0.17, ADR −15.9. Unchanged in recent months: Win rate at 50%. Last 30 days: 33 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.