adr1

Czech Republic
158 matches tracked
Last updated:

How does adr1 play?

Rating 0.86 (from 108 matches) K/R 0.63 ADR 70.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.86−0.16 · Ø 1.02 better than 4%
Pistol kills per match 3.0
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 3x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 51%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.62, ADR at 69.8, Win rate at 50%
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.66. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
26 matches · 50% win rate

adr1 loses the most ELO on Inferno: −72 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
57% better than 73%
0.61 better than 4%
69.4 better than 5%
0.84 better than 3%
48% of 134 duels better than 37%
42% of 12 situations better than 64%
Anubis30
57% better than 69%
0.67 better than 20%
73.9 better than 16%
0.87 better than 5%
36% of 88 duels better than 1%
33% of 12 situations better than 40%
Inferno26
50% better than 35%
0.64 better than 13%
71.5 better than 10%
0.96 better than 29%
52% of 85 duels right on the average
100% of 1 situations better than 99%
Mirage15
47% better than 35%
0.56 better than 1%
66.6 better than 3%
0.76-
26% of 42 duels better than 1%
0% of 1 situations better than 1%
Ancient13
23% -
0.56 -
66.4 -
0.76-
29% of 45 duels -
50% of 6 situations -
Cache12
58% -
0.76 -
77.7 -
1.02-
55% of 56 duels -
29% of 7 situations -
Nuke6
50% -
0.63 -
71.0 -
0.90-
20% of 5 duels -
-
Overpass4
75% -
0.70 -
79.4 -
0.69-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adr1 plays

Across 158 matches adr1 averages K/R 0.63 and ADR 70.3; the rating across the 108 rated matches is 0.86. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rating at 0.86, better than only 2% of level 9 players. Averages 13.5 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 19 of 108 matches the rating was 1.10 or higher (18%), in 64 it was below 0.90. In 88 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. adr1 loses the most ELO on Inferno (−72 ELO, win rate 50%). Things go best on Dust 2 (+84 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.62, ADR at 69.8, Win rate at 50%. Last 30 days: 3 matches, win rate 100%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.