adminek1

Eswatini
141 matches tracked 10 matches in 30 days
Last updated:

How does adminek1 play?

Rating 0.90 K/R 0.65 ADR 77.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.5
Knife kills 5 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.4, Headshots −2 pp, ELO −61

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
21 matches · 38% win rate
In match 3 of the day −20 ELO
22 matches · 41% win rate

adminek1 loses the most ELO on Ancient: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.70 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 43%
0.65 better than 15%
76.7 better than 34%
0.89 better than 13%
43% of 230 duels better than 15%
41% of 37 situations better than 59%
Ancient21
38% better than 15%
0.59 better than 2%
74.1 better than 17%
0.81 better than 1%
38% of 94 duels better than 2%
25% of 12 situations better than 21%
Anubis21
48% better than 45%
0.66 better than 19%
76.6 better than 31%
0.92 better than 20%
47% of 90 duels better than 28%
44% of 18 situations better than 68%
Nuke14
71% -
0.78 -
92.9 -
1.10-
45% of 65 duels -
50% of 6 situations -
Dust 213
46% -
0.48 -
59.5 -
0.69-
30% of 43 duels -
71% of 7 situations -
Inferno12
67% -
0.73 -
84.0 -
1.04-
56% of 55 duels -
25% of 4 situations -
Cache4
50% -
0.55 -
73.4 -
0.77-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adminek1 plays

Across 141 matches adminek1 averages K/R 0.65, ADR 77.0 and a rating of 0.90. Biggest strength: Utility hit rate at 47%, better than 99% of level 8 players. Most room to improve: Rating at 0.90, better than only 10% of level 8 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 27 of 141 matches the rating was 1.10 or higher (19%), in 79 it was below 0.90. In 67 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.93. adminek1 loses the most ELO on Ancient (−45 ELO, win rate 38%). Things go best on Anubis (+43 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, +51 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −5.4, Headshots −2 pp, ELO −61. Unchanged in recent months: Win rate at 51%. Last 30 days: 10 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.