adm1ralezzz

Italy
On FACEIT since 2019 144 matches tracked 42 matches in 30 days
Last updated:

How does adm1ralezzz play?

Rating 1.06 K/R 0.74 ADR 76.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.2
Knife kills 10 in 144 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 41%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 21x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +7.9, ELO +128
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
42 matches · 50% win rate
In match 3 of the day −24 ELO
26 matches · 35% win rate
On Sundays −24 ELO, win rate 40%

adm1ralezzz loses the most ELO on Dust 2: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 34%
0.72 better than 35%
76.9 better than 26%
1.02 better than 41%
49% of 142 duels better than 33%
37% of 30 situations better than 47%
Dust 242
50% better than 40%
0.76 better than 55%
78.8 better than 36%
1.07 better than 56%
55% of 167 duels better than 68%
30% of 30 situations better than 28%
Ancient24
54% better than 53%
0.76 right on the average
74.8 better than 14%
1.11 better than 70%
70% of 61 duels better than 99%
48% of 25 situations better than 75%
Inferno13
46% -
0.75 -
73.3 -
1.12-
48% of 27 duels -
30% of 10 situations -
Anubis10
50% -
0.73 -
78.9 -
1.00-
65% of 31 duels -
45% of 11 situations -
Nuke7
71% -
0.83 -
79.7 -
1.18-
78% of 23 duels -
40% of 10 situations -
Cache3
100% -
0.58 -
67.9 -
0.85-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How adm1ralezzz plays

Across 144 matches adm1ralezzz averages K/R 0.74, ADR 76.9 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 58 of 144 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. adm1ralezzz loses the most ELO on Dust 2 (−49 ELO, win rate 50%). Things go best in match 2 of the day (+25 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.9, ELO +128. Got weaker: Headshots −10 pp, Win rate −8 pp. Last 30 days: 42 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.