adjl

Russia
On FACEIT since 2024 201 matches tracked 56 matches in 30 days
ELO ▲ 263
2,151
30-day peak: 2,151
Rank EU
#156,418
Russia #44,490 in Russia
Last updated:
Next update possible in 1h 6m

How does adjl play?

Rating 1.01 K/R 0.74 ADR 80.2 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.7
= Stayed the same
Headshots at 52%, Win rate at 51%
▼ Got worse
ELO −194

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
60 matches · 50% win rate
In match 4 of the day −30 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 −27 ELO, win rate 41%
On Sundays ±0 ELO, win rate 27%

adjl loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
50% better than 44%
0.75 better than 55%
80.5 better than 47%
1.04 better than 53%
51% of 335 duels right on the average
38% of 34 situations right on the average
Mirage57
49% better than 40%
0.75 better than 57%
80.9 better than 53%
1.02 right on the average
50% of 307 duels better than 45%
38% of 29 situations right on the average
Ancient26
50% better than 45%
0.75 better than 54%
83.7 better than 62%
1.02 better than 46%
54% of 146 duels better than 66%
35% of 17 situations better than 42%
Anubis23
43% better than 21%
0.70 better than 31%
77.8 better than 32%
0.93 better than 17%
44% of 119 duels better than 13%
11% of 9 situations better than 3%
Inferno16
50% better than 38%
0.77 better than 71%
83.2 better than 62%
1.06 better than 61%
46% of 79 duels better than 17%
36% of 14 situations right on the average
Nuke15
73% better than 94%
0.69 better than 18%
72.9 better than 9%
0.93 better than 13%
40% of 85 duels better than 4%
0% of 2 situations better than 1%
Cache3
33% -
0.74 -
78.4 -
1.01-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adjl plays

Across 201 matches adjl averages K/R 0.74, ADR 80.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 69 of 201 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 138 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. adjl loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best from match 5 of the day (+51 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +51 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.7. Got weaker: ELO −194. Unchanged in recent months: Headshots at 52%, Win rate at 51%. Last 30 days: 56 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.