adita_junior

Romania
144 matches tracked
Last updated:

How does adita_junior play?

Rating 0.99 K/R 0.69 ADR 75.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.0
Knife kills 7 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (13.1%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 1 ace in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.6, ELO +181
= Stayed the same
K/R at 0.70, Rating at 1.00, Win rate at 45%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
36 matches · 33% win rate
On Inferno −27 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −37 ELO, win rate 37%

adita_junior loses the most ELO on Mirage: −55 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.10 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
33% better than 5%
0.67 better than 22%
74.1 better than 22%
0.92 better than 19%
49% of 140 duels better than 41%
43% of 28 situations better than 64%
Dust 226
54% better than 63%
0.70 better than 39%
76.9 better than 35%
0.99 better than 43%
51% of 84 duels better than 54%
50% of 14 situations better than 79%
Inferno25
44% better than 24%
0.72 better than 54%
77.6 better than 41%
1.06 better than 68%
46% of 76 duels better than 27%
42% of 19 situations better than 58%
Ancient17
35% better than 10%
0.72 better than 43%
76.1 better than 24%
1.04 better than 63%
43% of 49 duels better than 11%
21% of 14 situations better than 14%
Cache14
79% -
0.72 -
76.4 -
1.11-
67% of 45 duels -
20% of 5 situations -
Anubis13
62% -
0.69 -
72.6 -
1.03-
65% of 37 duels -
31% of 13 situations -
Nuke13
23% -
0.65 -
70.6 -
0.89-
42% of 31 duels -
0% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adita_junior plays

Across 144 matches adita_junior averages K/R 0.69, ADR 75.2 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 49 of 144 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 102 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. adita_junior loses the most ELO on Mirage (−55 ELO, win rate 33%). Match no. 2 of the day goes best: 50% win rate, −1 ELO. Improved over the last three months: ADR +4.6, ELO +181. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.