adipre

Czech Republic
On FACEIT since 2014 179 matches tracked 71 matches in 30 days
ELO ▲ 188
2,451
30-day peak: 2,451
Rank EU
#62,481
Czech Republic #518 in Czech Republic
Last updated:

How does adipre play?

Rating 1.02 K/R 0.74 ADR 81.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.7
Knife kills 15 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 32x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +8.6, Headshots +3 pp
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
22 matches · 59% win rate
On Dust 2 −30 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 −46 ELO, win rate 47%
On Saturdays −52 ELO, win rate 44%

adipre loses the most ELO on Inferno: −40 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Vertigo
  2. Highest rating in a match: 2.15 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 57%
0.73 better than 44%
78.7 better than 37%
1.02 better than 44%
45% of 154 duels better than 18%
43% of 23 situations better than 65%
Mirage35
40% better than 11%
0.71 better than 34%
77.8 better than 33%
0.96 better than 24%
44% of 206 duels better than 13%
41% of 17 situations better than 60%
Ancient26
46% better than 29%
0.71 better than 32%
77.6 better than 28%
0.95 better than 21%
49% of 102 duels better than 37%
31% of 13 situations better than 33%
Nuke23
57% better than 58%
0.74 better than 36%
84.8 better than 63%
1.02 better than 34%
53% of 129 duels right on the average
60% of 10 situations better than 88%
Inferno22
59% better than 69%
0.72 better than 30%
80.4 better than 37%
1.03 better than 36%
45% of 98 duels better than 14%
42% of 12 situations better than 60%
Anubis17
59% better than 70%
0.81 better than 80%
89.2 better than 85%
1.11 better than 72%
52% of 65 duels right on the average
7% of 14 situations better than 3%
Cache15
67% -
0.84 -
88.1 -
1.16-
43% of 81 duels -
22% of 9 situations -
Vertigo3
33% -
0.95 -
107.6 -
1.28-
75% of 12 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adipre plays

Across 179 matches adipre averages K/R 0.74, ADR 81.5 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 72 of 179 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 149 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. adipre loses the most ELO on Inferno (−40 ELO, win rate 59%). Things go best in match 2 of the day (−21 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, −21 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +8.6, Headshots +3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 71 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.