adiiii

Switzerland
On FACEIT since 2023 228 matches tracked 49 matches in 30 days
ELO ▼ 2
2,092
30-day peak: 2,132
Rank EU
#189,092
Switzerland #1,491 in Switzerland
Last updated:

How does adiiii play?

Rating 1.03 K/R 0.73 ADR 80.7 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 3 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.1, Win rate +4 pp, ELO +325
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
59 matches · 54% win rate
In match 4 of the day +24 ELO
28 matches · 39% win rate
On Fridays +3 ELO, win rate 39%

adiiii loses the most ELO on Ancient: −1 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Cache
  2. Most kills in a match: 50 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
59% better than 73%
0.73 right on the average
80.7 better than 52%
1.04 better than 58%
54% of 204 duels better than 65%
36% of 36 situations better than 45%
Ancient59
54% better than 60%
0.73 better than 45%
83.4 better than 61%
1.01 better than 45%
51% of 232 duels right on the average
38% of 26 situations right on the average
Mirage59
47% better than 34%
0.75 better than 54%
81.1 better than 51%
1.06 better than 60%
51% of 185 duels right on the average
41% of 46 situations better than 60%
Cache16
56% -
0.74 -
83.7 -
1.03-
56% of 61 duels -
60% of 10 situations -
Nuke13
54% -
0.77 -
78.9 -
1.10-
54% of 54 duels -
33% of 9 situations -
Inferno10
20% -
0.67 -
72.7 -
0.94-
50% of 30 duels -
38% of 8 situations -
Dust 27
14% -
0.51 -
63.0 -
0.70-
41% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adiiii plays

Across 228 matches adiiii averages K/R 0.73, ADR 80.7 and a rating of 1.03. Biggest strength: Utility damage per round at 5.5, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Anubis with a 59% win rate in 64 matches. In 90 of 228 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 207 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. adiiii loses the most ELO on Ancient (−1 ELO, win rate 54%). Things go best in match 2 of the day (+53 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.1, Win rate +4 pp, ELO +325. Got weaker: Headshots −3 pp. Last 30 days: 49 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.