adcore

Latvia
On FACEIT since 2025 297 matches tracked 87 matches in 30 days
Last updated:
Next update possible in 1h 48m

How does adcore play?

Rating 0.89 K/R 0.63 ADR 72.5 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 297 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.87−0.17 · Ø 1.04 better than 2%
Pistol kills per match 2.4
Knife kills 2 in 297 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.2%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 32x 4K, 0 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +294
= Stayed the same
K/R at 0.63, Rating at 0.89, ADR at 72.6
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.63. Well below the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
20 matches · 45% win rate
In match 4 of the day +25 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −99 ELO, win rate 42%
On Wednesdays +16 ELO, win rate 41%

adcore loses the most ELO on Nuke: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
63% better than 86%
0.63 better than 5%
71.3 better than 7%
0.88 better than 5%
43% of 395 duels better than 9%
47% of 43 situations better than 75%
Ancient50
50% better than 40%
0.74 better than 43%
82.0 better than 49%
1.01 better than 37%
45% of 252 duels better than 16%
49% of 37 situations better than 73%
Anubis44
59% better than 68%
0.65 better than 9%
75.1 better than 16%
0.92 better than 10%
47% of 187 duels better than 22%
33% of 27 situations better than 36%
Dust 244
50% better than 41%
0.58 better than 1%
66.7 better than 1%
0.82 better than 1%
41% of 187 duels better than 6%
56% of 27 situations better than 89%
Cache20
40% -
0.63 -
73.4 -
0.87-
40% of 82 duels -
65% of 17 situations -
Nuke20
45% better than 19%
0.58 better than 1%
71.9 better than 12%
0.82 better than 1%
49% of 108 duels better than 29%
38% of 8 situations better than 44%
Inferno15
47% better than 19%
0.61 better than 2%
70.7 better than 5%
0.87 better than 2%
36% of 87 duels better than 1%
30% of 10 situations better than 29%
Aim_redline_faceit3
33% -
0.50 -
64.0 -
0.75-
45% of 49 duels -
43% of 44 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adcore plays

Across 297 matches adcore averages K/R 0.63, ADR 72.5 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.9 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 88 matches. In 77 of 297 matches the rating was 1.10 or higher (26%), in 167 it was below 0.90. In 240 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. adcore loses the most ELO on Nuke (−75 ELO, win rate 45%). Things go best from match 5 of the day (+143 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +90 ELO. Improved over the last three months: Headshots +2 pp, ELO +294. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.89, ADR at 72.6. Last 30 days: 87 matches, win rate 56%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.