adamzverr-

Estonia
On FACEIT since 2020 229 matches tracked 229 matches in 30 days
Last updated:
Next update possible in 1h 29m

How does adamzverr- play?

Rating 1.06 K/R 0.77 ADR 83.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 229 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.7
Knife kills 4 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 42x 4K, 3 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether adamzverr- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 229 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
76 matches · 50% win rate
On Sundays +12 ELO, win rate 38%

adamzverr- loses the most ELO on Mirage: −114 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 39%
0.79 better than 70%
84.1 better than 63%
1.09 better than 66%
54% of 358 duels better than 63%
32% of 38 situations better than 28%
Ancient47
60% better than 74%
0.80 better than 70%
85.8 better than 66%
1.08 better than 59%
56% of 230 duels better than 70%
46% of 26 situations better than 72%
Anubis44
55% better than 59%
0.79 better than 70%
85.5 better than 70%
1.06 better than 54%
52% of 214 duels right on the average
30% of 20 situations better than 28%
Dust 242
43% better than 19%
0.73 better than 41%
79.3 better than 39%
1.00 better than 33%
44% of 174 duels better than 13%
25% of 24 situations better than 16%
Nuke10
40% -
0.82 -
83.9 -
1.06-
51% of 47 duels -
20% of 5 situations -
Cache8
63% -
0.66 -
79.0 -
0.83-
54% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adamzverr- plays

Across 229 matches adamzverr- averages K/R 0.77, ADR 83.4 and a rating of 1.06. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 94 of 229 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 229 matches with detailed stats: 42 4Ks and 3 aces. adamzverr- loses the most ELO on Mirage (−114 ELO, win rate 50%). Things go best on Ancient (+125 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, −30 ELO. Last 30 days: 229 matches, win rate 51%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.