adammmm

Georgia
On FACEIT since 2023 136 matches tracked
ELO
2,391
Peak across the last 136 matches: 2,462
Rank SEA ▼ 79 places
#1,660
Georgia #2 in Georgia
30 days · prev. #1,581 · best #1,544
Last updated:

How does adammmm play?

Rating 1.37 (from 122 matches) K/R 0.96 ADR 99.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 122 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 34% good 1.10 to 1.29 23% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 3 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.1%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 26x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.96, Rating at 1.35, ADR at 99.8, Headshots at 49%, ELO at 2,390
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.15
MayJunJulAugSepOct

Best month: September 2026 with 1.15. Last 3 months unchanged at 0.96. Well above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
24 matches · 54% win rate
In match 2 of the day +3 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 +4 ELO, win rate 53%

adammmm loses the most ELO on Ancient: −24 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.36 · Inferno
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
65% better than 89%
0.91 better than 96%
92.7 better than 92%
1.29 better than 96%
65% of 171 duels better than 97%
38% of 24 situations right on the average
Mirage32
53% better than 54%
1.00 better than 99%
100.6 better than 98%
1.44 better than 99%
66% of 125 duels better than 98%
58% of 24 situations better than 92%
Anubis26
50% better than 40%
0.93 better than 98%
100.2 better than 99%
1.29 better than 96%
57% of 143 duels better than 77%
33% of 15 situations better than 37%
Ancient24
54% better than 57%
0.96 better than 98%
103.4 better than 99%
1.36 better than 98%
54% of 137 duels better than 62%
24% of 17 situations better than 16%
Inferno10
80% -
1.00 -
101.1 -
1.54-
60% of 47 duels -
44% of 9 situations -
Nuke4
75% -
1.13 -
111.1 -
1.71-
68% of 19 duels -
60% of 5 situations -
Cache3
33% -
0.89 -
96.8 -
1.40-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adammmm plays

Across 136 matches adammmm averages K/R 0.96 and ADR 99.3; the rating across the 122 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 49% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 90 of 122 matches the rating was 1.10 or higher (74%), in 18 it was below 0.90. In 58 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.64. adammmm loses the most ELO on Ancient (−24 ELO, win rate 54%). Things go best on Dust 2 (+77 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.35, ADR at 99.8, Headshots at 49%, ELO at 2,390. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.