ad1_x

Kazakhstan
54 matches tracked
ELO
2,356
Rank EU
#82,620
Kazakhstan #2,272 in Kazakhstan
Last updated:

How does ad1_x play?

Rating 1.06 K/R 0.74 ADR 79.8 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 64% no comparison

Clutch

Last one alive
Clutch 1v1 won 75% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 23% no comparison
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 1x 4K, 0 aces in 13 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ad1_x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 41 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Best month: June 2026 with 0.79.

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.93 · Inferno
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
37% better than 6%
0.68 better than 21%
76.5 better than 27%
0.96 better than 25%
52% of 86 duels right on the average
53% of 15 situations better than 85%
Ancient18
50% better than 45%
0.84 better than 87%
88.6 better than 84%
1.20 better than 91%
59% of 80 duels better than 89%
36% of 14 situations better than 45%
Inferno6
50% -
0.61 -
69.6 -
1.00-
56% of 25 duels -
67% of 3 situations -
Nuke6
83% -
0.78 -
82.5 -
1.03-
61% of 23 duels -
33% of 3 situations -
Overpass3
100% -
0.67 -
72.0 -
1.03-
33% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ad1_x plays

Across 54 matches ad1_x averages K/R 0.74, ADR 79.8 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Ancient with a 50% win rate in 18 matches. In 20 of 54 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 13 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.