ad13ad--

Poland
On FACEIT since 2025 314 matches tracked 100 matches in 30 days
ELO ▲ 97
2,126
30-day peak: 2,191
Rank EU
#168,814
Poland #10,442 in Poland
Last updated:

How does ad13ad-- play?

Rating 0.92 K/R 0.67 ADR 74.5 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.3
Knife kills 3 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 0 aces in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +260
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −128 ELO, win rate 32%
On Wednesdays −56 ELO, win rate 40%

ad13ad-- loses the most ELO on Dust 2: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% better than 57%
0.68 better than 24%
77.2 better than 33%
0.94 better than 23%
47% of 563 duels better than 28%
47% of 38 situations better than 74%
Anubis64
52% better than 49%
0.68 better than 22%
77.9 better than 33%
0.95 better than 22%
46% of 349 duels better than 20%
40% of 25 situations better than 58%
Ancient49
41% better than 17%
0.62 better than 5%
69.8 better than 5%
0.85 better than 5%
44% of 238 duels better than 12%
37% of 19 situations better than 48%
Nuke34
50% better than 36%
0.70 better than 23%
74.9 better than 16%
0.95 better than 17%
43% of 159 duels better than 10%
33% of 24 situations better than 33%
Dust 233
45% better than 28%
0.64 better than 8%
71.0 better than 8%
0.89 better than 9%
45% of 172 duels better than 18%
25% of 12 situations better than 18%
Cache20
50% -
0.68 -
73.1 -
0.96-
52% of 95 duels -
23% of 13 situations -
Inferno6
33% -
0.60 -
65.0 -
0.85-
57% of 37 duels -
71% of 7 situations -
Aim_redline_faceit3
33% -
0.34 -
46.9 -
0.56-
24% of 37 duels -
24% of 25 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ad13ad-- plays

Across 314 matches ad13ad-- averages K/R 0.67, ADR 74.5 and a rating of 0.92. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 102 matches. In 87 of 314 matches the rating was 1.10 or higher (28%), in 157 it was below 0.90. In 214 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. ad13ad-- loses the most ELO on Dust 2 (−25 ELO, win rate 45%). Things go best in match 3 of the day (+201 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +201 ELO. Improved over the last three months: Win rate +5 pp, ELO +260. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.5. Last 30 days: 100 matches, win rate 51%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.