acuare

Russia
147 matches tracked
Last updated:

How does acuare play?

Rating 0.95 (from 106 matches) K/R 0.70 ADR 76.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 6%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 6x 4K, 1 ace in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.3, Headshots at 47%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −5 pp, ELO −175

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −24 ELO, win rate 43%
On Thursdays −52 ELO, win rate 41%

acuare loses the most ELO in match 2 of the day: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 52%
0.68 better than 28%
73.9 better than 22%
0.91 better than 19%
51% of 106 duels better than 55%
32% of 19 situations better than 32%
Dust 243
53% better than 58%
0.76 better than 70%
81.6 better than 61%
1.07 better than 72%
51% of 144 duels better than 53%
31% of 16 situations better than 33%
Anubis19
47% better than 34%
0.70 better than 33%
79.7 better than 48%
0.89-
43% of 56 duels better than 12%
44% of 9 situations better than 69%
Ancient17
47% better than 33%
0.63 better than 8%
68.6 better than 4%
0.89 better than 10%
41% of 83 duels better than 6%
33% of 9 situations better than 38%
Nuke11
36% -
0.59 -
69.0 -
0.79-
44% of 34 duels -
75% of 4 situations -
Inferno5
20% -
0.68 -
67.3 -
0.92-
56% of 18 duels -
50% of 4 situations -
Overpass3
0% -
0.81 -
98.5 -
1.03-
68% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How acuare plays

Across 147 matches acuare averages K/R 0.70 and ADR 76.1; the rating across the 106 rated matches is 0.95. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 43 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 52 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. acuare loses the most ELO in match 2 of the day (−53 ELO, win rate 40%). Things go best in match 1 of the day (+32 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +32 ELO. Got weaker: K/R −0.04, Rating −0.07, Win rate −5 pp, ELO −175. Unchanged in recent months: ADR at 74.3, Headshots at 47%. Last 30 days: 7 matches, win rate 43%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.