activelukys

Czech Republic
On FACEIT since 2014 166 matches tracked 40 matches in 30 days
ELO ▲ 56
2,042
30-day peak: 2,042
Rank EU
#214,792
Czech Republic #1,758 in Czech Republic
Last updated:

How does activelukys play?

Rating 0.96 K/R 0.69 ADR 83.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.1
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 31x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

12.1 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 12.1+7.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether activelukys is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.73.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 40% win rate

activelukys loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 80%
0.74 right on the average
87.7 better than 81%
1.03 right on the average
45% of 316 duels better than 17%
50% of 26 situations better than 82%
Dust 226
46% better than 30%
0.67 better than 19%
81.0 better than 52%
0.94 better than 19%
46% of 113 duels better than 24%
20% of 10 situations better than 11%
Inferno24
71% better than 95%
0.62 better than 6%
78.6 better than 31%
0.87 better than 5%
52% of 89 duels better than 42%
30% of 10 situations better than 25%
Cache18
39% -
0.68 -
84.8 -
0.89-
51% of 113 duels -
29% of 7 situations -
Ancient15
40% better than 15%
0.71 better than 33%
83.1 better than 60%
0.98 better than 32%
49% of 57 duels better than 37%
43% of 7 situations better than 65%
Nuke12
50% -
0.69 -
77.6 -
0.98-
45% of 85 duels -
29% of 7 situations -
Anubis11
45% -
0.69 -
86.8 -
0.96-
41% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How activelukys plays

Across 166 matches activelukys averages K/R 0.69, ADR 83.9 and a rating of 0.96. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 53 of 166 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 147 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: April 2026 at 1.05. activelukys loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +27 ELO. Last 30 days: 40 matches, win rate 60%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.