actee

Ukraine
On FACEIT since 2021 214 matches tracked 35 matches in 30 days
Last updated:

How does actee play?

Rating 0.94 (from 212 matches) K/R 0.68 ADR 77.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
ClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.92−0.07 · Ø 0.99 better than 20%
Pistol kills per match 2.3
Knife kills 1 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 5%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 11%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 16x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.03−0.24 · Ø 0.27 better than 1%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.21, ADR −9.9, Win rate −11 pp, ELO −119

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
48 matches · 46% win rate
In match 4 of the day +24 ELO
25 matches · 44% win rate
On Tuesdays −48 ELO, win rate 39%

actee loses the most ELO on Dust 2: −24 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 69%
0.66 better than 19%
78.6 better than 45%
0.91 better than 18%
45% of 313 duels better than 22%
40% of 30 situations better than 57%
Dust 248
46% better than 36%
0.72 right on the average
83.3 better than 69%
1.00 better than 47%
56% of 265 duels better than 81%
19% of 36 situations better than 10%
Ancient27
59% better than 75%
0.71 better than 42%
79.7 better than 48%
0.94 better than 29%
51% of 186 duels better than 53%
46% of 13 situations better than 71%
Anubis24
58% better than 73%
0.63 better than 11%
71.9 better than 13%
0.83 better than 3%
47% of 128 duels better than 31%
45% of 11 situations better than 67%
Inferno21
43% better than 22%
0.70 better than 44%
77.3 better than 42%
0.95 better than 31%
44% of 142 duels better than 18%
53% of 15 situations better than 83%
Cache17
41% -
0.71 -
79.4 -
0.99-
50% of 88 duels -
40% of 15 situations -
Nuke12
42% -
0.70 -
74.5 -
0.97-
54% of 74 duels -
22% of 9 situations -
Aim_map_faceit4
75% -
0.57 -
66.7 -
0.94-
57% of 86 duels -
57% of 86 situations -

Compared with players on the same level who have at least 15 matches on the map.

How actee plays

Across 214 matches actee averages K/R 0.68 and ADR 77.9; the rating across the 212 rated matches is 0.94. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 8 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 60 of 212 matches the rating was 1.10 or higher (28%), in 98 it was below 0.90. In 139 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. actee loses the most ELO on Dust 2 (−24 ELO, win rate 46%). Things go best on Mirage (+50 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −51 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.21, ADR −9.9, Win rate −11 pp, ELO −119. Last 30 days: 35 matches, win rate 34%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.