aconitum

Vietnam
On FACEIT since 2016 284 matches tracked 47 matches in 30 days
Last updated:

How does aconitum play?

Rating 1.03 K/R 0.74 ADR 81.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 1 in 284 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 27%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 37x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 54%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether aconitum is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 266 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −120 ELO
34 matches · 35% win rate
On Anubis −30 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −60 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 41%

aconitum loses the most ELO in match 4 of the day: −120 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 69%
0.79 better than 68%
86.5 better than 73%
1.10 better than 67%
52% of 283 duels right on the average
30% of 47 situations better than 27%
Ancient62
44% better than 20%
0.70 better than 25%
79.2 better than 34%
0.96 better than 23%
45% of 266 duels better than 16%
18% of 40 situations better than 10%
Dust 261
52% right on the average
0.72 better than 34%
78.4 better than 35%
1.02 better than 38%
51% of 219 duels better than 46%
33% of 48 situations better than 35%
Nuke32
50% better than 30%
0.73 better than 37%
80.1 better than 42%
1.05 better than 46%
54% of 157 duels better than 57%
25% of 20 situations better than 16%
Anubis26
38% better than 7%
0.70 better than 26%
80.3 better than 42%
0.98 better than 26%
36% of 108 duels better than 1%
65% of 17 situations better than 94%
Inferno26
50% better than 36%
0.78 better than 54%
86.4 better than 57%
1.06 better than 37%
56% of 113 duels better than 58%
55% of 11 situations better than 80%
Cache6
50% -
0.74 -
82.7 -
1.05-
50% of 24 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aconitum plays

Across 284 matches aconitum averages K/R 0.74, ADR 81.8 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 69 matches. In 113 of 284 matches the rating was 1.10 or higher (40%), in 97 it was below 0.90. In 237 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. aconitum loses the most ELO in match 4 of the day (−120 ELO, win rate 35%). Things go best on Nuke (+150 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, +150 ELO. Last 30 days: 47 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.