acid----

Venezuela
On FACEIT since 2016 188 matches tracked 146 matches in 30 days
ELO ▲ 87
2,650
30-day peak: 2,905
Rank NA ▼ 444 places
#957
Venezuela #12 in Venezuela
30 days · prev. #513 · best #395
Last updated:

How does acid---- play?

Rating 0.98 K/R 0.70 ADR 77.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.3
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 21x 4K, 2 aces in 188 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether acid---- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 188 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −182 ELO
24 matches · 46% win rate
In match 3 of the day +83 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −30 ELO, win rate 50%
On Tuesdays −61 ELO, win rate 41%

acid---- loses the most ELO in match 4 of the day: −182 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.01 · Nuke
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
58% better than 72%
0.73 better than 42%
78.1 better than 34%
1.02 better than 41%
51% of 306 duels better than 45%
45% of 40 situations better than 70%
Dust 244
52% better than 46%
0.73 better than 41%
79.6 better than 41%
1.00 better than 33%
51% of 176 duels better than 45%
38% of 26 situations right on the average
Ancient41
61% better than 77%
0.64 better than 7%
72.3 better than 9%
0.90 better than 9%
46% of 191 duels better than 17%
48% of 25 situations better than 75%
Inferno17
53% better than 36%
0.60 better than 1%
69.6 better than 1%
0.85 better than 1%
43% of 53 duels better than 5%
38% of 8 situations better than 48%
Nuke13
38% -
0.75 -
87.2 -
1.02-
57% of 67 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acid---- plays

Across 188 matches acid---- averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 39% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 65 of 188 matches the rating was 1.10 or higher (35%), in 80 it was below 0.90. In 188 matches with detailed stats: 21 4Ks and 2 aces. acid---- loses the most ELO in match 4 of the day (−182 ELO, win rate 46%). Things go best on Ancient (+204 ELO, win rate 61%). Match no. 1 of the day goes best: 70% win rate, +149 ELO. Last 30 days: 146 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.