aceventeezy

U.S. Outlying Islands
On FACEIT since 2025 41 matches tracked 20 matches in 30 days
Last updated:

How does aceventeezy play?

Rating 1.11 (from 40 matches) K/R 0.80 ADR 85.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 38% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.2%).

2K rounds 16.2%+3.0 pp · Ø 13.2% better than 97%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 6x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether aceventeezy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.83
JulAugSepOct

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 28 · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
55% -
0.87 -
90.5 -
1.22-
61% of 44 duels -
44% of 9 situations -
Mirage8
75% -
0.82 -
83.0 -
1.14-
57% of 30 duels -
25% of 4 situations -
Ancient5
20% -
0.73 -
74.6 -
0.96-
52% of 29 duels -
50% of 2 situations -
Anubis5
40% -
0.68 -
67.9 -
0.94-
54% of 13 duels -
0% of 2 situations -
Nuke5
60% -
0.86 -
98.4 -
1.20-
65% of 26 duels -
100% of 1 situations -
Inferno4
100% -
0.80 -
91.2 -
1.18-
55% of 20 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aceventeezy plays

Across 41 matches aceventeezy averages K/R 0.80 and ADR 85.6; the rating across the 40 rated matches is 1.11. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 16.0 kills per match with 55% headshots. In 23 of 40 matches the rating was 1.10 or higher (58%), in 10 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 20 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.