ace-666

Russia
90 matches tracked 49 matches in 30 days
Last updated:

How does ace-666 play?

Rating 1.07 (from 69 matches) K/R 0.79 ADR 87.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 10%−1 pp better than 56%
K/D 1.06+0.06 better than 68%
Pistol kills per match 3.1
Knife kills 5 in 90 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.5 pp better than 82%
Rounds with 3K 5.2%+1.3 pp better than 91%
MVPs per match 2.7+0.4 better than 90%
4Ks and aces 15x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 75%+3.0 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 86.7
▼ Got worse
K/R −0.05, Win rate −19 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83).

Patterns

From the last 90 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 61% wins

ace-666 loses the most ELO on Dust 2: −25 ELO, 61% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.67 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 84%
0.81 better than 85%
87.2 better than 83%
1.11 better than 78%
52% of 122 duels better than 59%
41% of 17 situations better than 58%
Mirage23
57% better than 73%
0.78 better than 74%
87.6 better than 85%
0.99–
48% of 137 duels better than 36%
50% of 14 situations better than 81%
Ancient12
42% –
0.76 –
88.3 –
1.03–
43% of 80 duels –
50% of 6 situations –
Anubis10
30% –
0.82 –
89.2 –
1.17–
57% of 68 duels –
40% of 5 situations –
Inferno9
67% –
0.79 –
85.5 –
1.13–
46% of 50 duels –
50% of 2 situations –
Cache7
57% –
0.82 –
89.4 –
1.07–
45% of 53 duels –
0% of 2 situations –
Nuke6
0% –
0.73 –
81.7 –
0.88–
45% of 47 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ace-666 plays

Across 90 matches ace-666 averages K/R 0.79 and ADR 87.3; the rating across the 69 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 17% of players on level 9. On average 17.5 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 31 of 69 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 70 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. ace-666 loses the most ELO on Dust 2 (−25 ELO, win rate 61%). Things go best on Mirage (+48 ELO, win rate 57%). Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.05, Win rate −19 pp. Unchanged in recent months: ADR at 86.7. Last 30 days: 49 matches, win rate 47%, ELO balance +53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.