accountsss

Russia
62 matches tracked
Last updated:

How does accountsss play?

Rating 0.91 K/R 0.67 ADR 74.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 3%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 3%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +8.6, Headshots +2 pp, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Highest rating in a match: 1.76 · Anubis
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 55%
0.66 better than 18%
76.3 better than 32%
0.85 better than 6%
47% of 129 duels better than 31%
36% of 11 situations better than 44%
Dust 210
20% -
0.63 -
70.7 -
0.89-
38% of 48 duels -
0% of 1 situations -
Nuke10
50% -
0.73 -
76.9 -
0.99-
41% of 46 duels -
33% of 6 situations -
Ancient8
63% -
0.64 -
70.1 -
0.85-
52% of 42 duels -
20% of 5 situations -
Anubis5
60% -
0.83 -
80.0 -
1.24-
52% of 23 duels -
100% of 2 situations -
Inferno4
25% -
0.62 -
69.4 -
0.81-
39% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How accountsss plays

Across 62 matches accountsss averages K/R 0.67, ADR 74.5 and a rating of 0.91. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 8 players. Averages 14.9 kills per match with 35% headshots. The strongest map is Mirage with a 52% win rate in 25 matches. In 12 of 62 matches the rating was 1.10 or higher (19%), in 33 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Things go best on Mirage (+3 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +8.6, Headshots +2 pp, ELO +60. Got weaker: Win rate −9 pp. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.