abyssalwings

Argentina
On FACEIT since 2020 205 matches tracked 68 matches in 30 days
ELO ▲ 108
2,188
30-day peak: 2,289
Rank SA ▼ 785 places
#3,513
Argentina #717 in Argentina
30 days · prev. #2,728 · best #2,689
Last updated:

How does abyssalwings play?

Rating 1.08 (from 184 matches) K/R 0.79 ADR 86.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.05 · Ø 1.02 better than 65%
Pistol kills per match 3.2
Knife kills 2 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.2−0.2 · Ø 4.4 better than 51%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +91
= Stayed the same
ADR at 86.1
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −170 ELO
49 matches · 39% win rate
From match 5 of the day −16 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −70 ELO, win rate 40%
On Fridays −75 ELO, win rate 33%

abyssalwings loses the most ELO in match 2 of the day: −170 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 59%
0.81 better than 81%
88.4 better than 84%
1.10 better than 73%
53% of 315 duels better than 61%
37% of 27 situations better than 48%
Dust 261
46% better than 32%
0.81 better than 81%
87.5 better than 81%
1.13 better than 79%
51% of 301 duels right on the average
54% of 28 situations better than 88%
Ancient33
61% better than 82%
0.78 better than 70%
84.2 better than 68%
1.07 better than 66%
57% of 157 duels better than 80%
60% of 20 situations better than 92%
Nuke16
19% better than 1%
0.79 better than 58%
90.0 better than 81%
1.01-
47% of 77 duels better than 15%
17% of 6 situations better than 7%
Anubis11
18% -
0.63 -
74.6 -
0.82-
36% of 58 duels -
33% of 3 situations -
Cache8
38% -
0.80 -
90.7 -
1.06-
53% of 49 duels -
17% of 6 situations -
Inferno6
67% -
0.80 -
86.6 -
1.09-
38% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abyssalwings plays

Across 205 matches abyssalwings averages K/R 0.79 and ADR 86.8; the rating across the 184 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 80 of 184 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. abyssalwings loses the most ELO in match 2 of the day (−170 ELO, win rate 39%). Things go best in match 1 of the day (+200 ELO, win rate 55%). Match no. 3 of the day goes best: 66% win rate, −39 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +91. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 86.1. Last 30 days: 68 matches, win rate 54%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.