abuse

Russia
On FACEIT since 2024 158 matches tracked 117 matches in 30 days
Last updated:

How does abuse play?

Rating 0.98 K/R 0.68 ADR 77.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.5
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 14x 4K, 2 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.65+0.34 · Ø 0.31 better than 98%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +12 pp, ELO +251
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.5, Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −8 ELO, win rate 39%
On Wednesdays +30 ELO, win rate 39%

abuse loses the most ELO in match 3 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Inferno
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% right on the average
0.66 better than 11%
76.0 better than 21%
0.98 better than 24%
50% of 173 duels better than 36%
39% of 38 situations better than 52%
Dust 237
51% better than 40%
0.68 better than 17%
76.2 better than 22%
1.00 better than 29%
41% of 137 duels better than 5%
36% of 25 situations better than 43%
Ancient23
48% better than 31%
0.70 better than 24%
82.2 right on the average
0.97 better than 22%
41% of 81 duels better than 5%
36% of 14 situations better than 44%
Anubis22
32% better than 3%
0.69 better than 20%
81.3 better than 47%
0.98 better than 24%
48% of 63 duels better than 26%
35% of 17 situations better than 41%
Nuke7
43% -
0.62 -
69.5 -
0.89-
31% of 16 duels -
17% of 6 situations -
Cache5
40% -
0.60 -
75.5 -
0.86-
57% of 14 duels -
33% of 3 situations -
Inferno4
75% -
0.77 -
84.9 -
1.11-
50% of 6 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abuse plays

Across 158 matches abuse averages K/R 0.68, ADR 77.7 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 60 matches. In 47 of 158 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 137 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. abuse loses the most ELO in match 3 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+30 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, −30 ELO. Improved over the last three months: Win rate +12 pp, ELO +251. Got weaker: K/R −0.05, Rating −0.05, ADR −5.5, Headshots −7 pp. Last 30 days: 117 matches, win rate 54%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.