abuevv003

Yemen
100 matches tracked 39 matches in 30 days
Last updated:

How does abuevv003 play?

Rating 1.02 K/R 0.73 ADR 81.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.2
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.0%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 91%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether abuevv003 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
41 matches · 49% win rate
On Anubis −30 ELO
22 matches · 41% win rate
On Tuesdays −54 ELO, win rate 39%

abuevv003 loses the most ELO on Dust 2: −125 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 47%
0.78 better than 83%
86.6 better than 88%
1.08 better than 83%
55% of 211 duels better than 79%
21% of 19 situations better than 11%
Mirage23
65% better than 93%
0.76 better than 73%
83.3 better than 74%
1.07 better than 79%
54% of 115 duels better than 78%
8% of 12 situations better than 2%
Anubis22
41% better than 21%
0.68 better than 35%
75.6 better than 30%
0.94 better than 34%
48% of 120 duels better than 40%
50% of 10 situations better than 80%
Ancient6
33% -
0.58 -
70.1 -
0.81-
37% of 27 duels -
0% of 1 situations -
Inferno5
60% -
0.62 -
71.7 -
0.84-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How abuevv003 plays

Across 100 matches abuevv003 averages K/R 0.73, ADR 81.6 and a rating of 1.02. Biggest strength: Utility damage per round at 6.3, better than 91% of level 6 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 6 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 36 of 100 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. abuevv003 loses the most ELO on Dust 2 (−125 ELO, win rate 49%). Things go best in match 1 of the day (−51 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −51 ELO. Last 30 days: 39 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.