absnt-

Turkey
233 matches tracked 65 matches in 30 days
Last updated:

How does absnt- play?

Rating 1.01 (from 96 matches) K/R 0.73 ADR 83.5 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 21%+11 pp better than 89%
K/D 0.95−0.05 better than 27%
Pistol kills per match 3.6
Knife kills 5 in 233 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 37x 4K, 3 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 4.9+0.7 better than 68%
Enemies flashed per round 0.45+0.17 better than 88%
Rounds with a death 77%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +272
= Stayed the same
K/R at 0.73, ADR at 83.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −80 ELO
25 matches · 48% wins
On Anubis −18 ELO
53 matches · 40% wins
On Sundays +7 ELO, win rate 45%

absnt- loses the most ELO on Inferno: −80 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
55% better than 68%
0.75 better than 64%
86.4 better than 81%
1.02 better than 56%
59% of 509 duels better than 90%
26% of 34 situations better than 20%
Anubis53
40% better than 19%
0.71 better than 37%
81.3 better than 57%
0.95 better than 23%
42% of 308 duels better than 10%
53% of 30 situations better than 83%
Cache28
64% -
0.74 -
83.7 -
1.05-
53% of 148 duels -
45% of 11 situations -
Mirage28
54% better than 62%
0.73 level
80.6 better than 55%
0.99 better than 40%
48% of 141 duels better than 33%
75% of 12 situations better than 99%
Inferno25
48% better than 35%
0.73 better than 59%
83.9 better than 74%
1.18-
42% of 156 duels better than 10%
50% of 12 situations better than 79%
Ancient10
40% -
0.71 -
75.3 -
1.03-
45% of 38 duels -
30% of 10 situations -
Nuke7
71% -
0.73 -
83.1 -
1.17-
49% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How absnt- plays

Across 233 matches absnt- averages K/R 0.73 and ADR 83.5; the rating across the 96 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%. That is better than 87% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 7% of players on level 8. On average 16.4 kills per match, 50% of them headshots. The strongest map is Cache with a 64% win rate in 28 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 205 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. absnt- loses the most ELO on Inferno (−80 ELO, win rate 48%). Things go best on Cache (+87 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +272. Unchanged in recent months: K/R at 0.73, ADR at 83.1. Last 30 days: 65 matches, win rate 58%, ELO balance +63.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.